View Full Version : pocketeer's Complex v1.0
Tim Adams
05-25-2004, 02:07 AM
"And the missing princess that has been kidnapped for no obvious reason" What a way to start a game. No long storylines, no fancy options, just 60 levels of puzzles. How does it stand up to it's amazingly small pricetag ($6)? Read on for the full review.
Martin Kool
05-25-2004, 05:28 AM
Glad you liked the game Tim, thanks for reviewing it, and kudos on noticing all the tiny little details! :)
As for your wishes, let me explain a bit clearer how the Undo score works. You can always replay a level in order to lower the number of undo's used: the lowest number gets stored. So no matter who replays a level -you or a friend- if in any replay you complete it with 0 undo's: congradulations, the level counts for the whoopie contest (yes, we're giving away free sequels when it's ready).
And we tried to avoid having an options screen, so we had to leave out volume sliders. But, point taken for the sequel that we're working on right now (amongs other projects).
As for the low price, don't worry, it won't go up ;-)
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